The switch from Legacy Fastpass (where select attractions were able to be reserved on a day-of basis as many times as you could according to the rules) to the Next-Gen technology driven Fastpass+ (where most major attractions and many minor ones now offer FP+ entry, but you’re limited to just three FP+ a day) is nearly as drastic a change as the transition from the famous A-B-C-D-E-Ticket ride coupons to a passport system where one ticket gets you in the park and on every attractions.
My memory is a little hazy, but I don’t recall guests getting so worked up about that switch. That’s because it was largely a switch in the method of accounting in the guest’s vacation ledger. With ride coupons park admission was merely a token charge, the real money was in the coupons. So grandma could take the kids and she would only have to pay a small amount for herself. Single admission changed that model forever. The new model meant Disney got more at the gate, but a savvy guest could work the system by staying from open to close (we called them marathon days) and ride many times more attractions than they could with a coupon book. Plus they wouldn’t be stuck with a bunch of unused A-tickets at the end of the day. So in the end, the ledger balanced for the guest.
A certain camp of Disney Imagineers believe this switch was the worst thing to happen to the parks. That the move away from ride coupons and to a single passport, meant that new attractions couldn’t be cost justified based on coupon purchases, that guest behavior was unleashed and less predictable, that minor attractions suffered in attendance, and that it made more difficult for a family to come and enjoy the park if they had to pay a large chunk up front just to get in. The counter arguments were: that most families on vacation had a set amount to spend and they’d spend it on passports or ride coupons just the same, that allowing guests to experience the park without worrying about buying another E-ticket for Space Mountain provided a better guest experience, and that the real money for Disney was in hotels, food, and souvenirs.
Update: Welcome to NY Times readers. Please find the latest news on MyMagic+ and Fastpass+ here. See all of our coverage here.
I went to the Magic Kingdom on Sunday to test how the FastPass+ (FP+) experience would work for someone who has time for a mid-day 4 hour visit. I’m still building back up to theme park conditioning, so anything more than that exhausts me. I’m a local and haven’t yet booked a night at at Disney resort, so I don’t own a MagicBand. Even though FP+ has been running in place of the paper (aka legacy) Fastpass system at Disney’s Animal Kingdom since before Christmas, this was my first experience with FP+.
Given that the FP+ system had been live for a few days already, I made sure to read various discussion boards about other people’s experiences and tried to determine an optimal strategy for myself and my son. Unfortunately, almost nothing turned out the way I thought it would.
My first attempt at accessing FP+ was a strikeout. I had read a few accounts of how guests were able to make FP+ reservations at the TTC via Guest Relations cast members armed with tablets. When we arrived at the TTC via the parking lot tram around 10:45AM there were no Guest Relations cast members to be found. Disney might have just been experimenting with that service earlier in the week. In theory, almost everyone arriving at the TTC is on the way to the Magic Kingdom, but you don’t really know until they’ve actually swiped their cards at the front gate. So I can see why they pulled that option.
After a quick ride on the monorail to the main gate, we immediately headed to the Main Street Opera House to score our FP+ reservations. I entered and went right to the MyMagic+ terminals, which would let me make a FP+ reservation if I was a Disney resort guest, but apparently not if I was a day-guest. There was a separate queue for that. A queue with a long-line as it turns out.
We received this comment from Scott on the post “Part of Disney’s MagicBands Testing? Here’s Everything you Need to Know” and…
I’m down here in Disney World right now for Disney’s Earmark Conference, which is a conference for Disney travel agents, and I’m writing this from the balcony of my room at the Contemporary Resort–not a bad place to write, although the castle is a bit distracting! This trip was my first opportunity to try the Magic Bands, as they’re still in the testing phase. They’ve been rolled out to most resorts at this point and should be resort-wide sometime in October (this can change), but I wanted to share some thoughts on using them with all of you.
First, let me just explain the bands for the uninitiated. The bands are literally that–wrist bands (similar to plastic wrist watch bands, but without the watch face) that will hold all your pertinent information, from where you’re staying to how many dining credits you have left on the Disney dining plan. They’ll have your room key, credit card information, and tickets on them as well. You’ll be given a pin as well, which makes it more secure for credit card transactions. All your information is stored on the system, meaning that Disney can tell if you like Mickey bars at 11:00 p.m. and send one to your room. Or, more likely, they can use that information to customize marketing towards your likes. In the future, there will even be sensors in the parks that track movements for crowd control purposes.
Jeff and Denise of the excellent Mousesteps Disney fan site were invited by a cast member friend to be their…
As Walt Disney World moves closer to fully implementing it $2 billion Next-Gen technology MyMobile Magic, having high speed internet…
If you’ve been following this blog closely, then you know quite a bit more about the Next-Gen MyMagic+ program Walt…
I’ll admit it’s been a while since I’ve played Sorcerers of the Magic Kingdom. It’s not that I don’t enjoy the game, but just that with shorter off-season hours, I don’t get to the property as much and when I do, I have other things to do when I am there (EPCOT’s 30th took a big chunk of my energy and time for one). I’m also a little disappointed that the game really hasn’t evolved any from its debut. No new portals, no new villains, and only two new spell cards. Plus there was the whole 61-70 card money grab by merchandising. The whole project started to stink a bit.
That said, I do intend to get back in the game and also to see if I can re-interest my son in playing again as well. If you’re still involved, or hoping to get involved in SotMK, then you’ll be interested in some inside tips shared with the Disney Parks blog by Imagineer and game creator Jonathan Ackley.