As Marvel’s Avengers: Age of Ultron moved into unicorn (to borrow a tech term) territory at the box office, it’s time to look at some more of the players involved in bringing this film to life. It may seem minor, but in a movie where technology plays a huge role, having the computers the characters are interacting with actually look like they fit in the Marvel comic book movie universe is a crucial piece of the film making. For “Age of Ultron” Marvel asked Territory digital studio to help fill in an otherwise blank screen. Here’s some of their work:
Trevor Hogg has just published a long profile of the people and design behind all the various User Interfaces characters used and interacted with in the film. From ‘on-set’ looks to CGI layered in in post-production, the digital team at Territory studio had to rise to meet the challenge of bringing super-sized design to a super hero movie.
A key defining factor was that the story revolved around Earth-based science fiction. “We had to approach the designs in a more realistic fashion while still giving them an edge that said, ‘This is what future UIs could look like,’” notes [art director Alan] Payne. “On Guardians we could literally set our minds free with the possibilities, whereas on Age of Ultron we had to stick to the realms of what is actually possible.”
Reach more of this fascinating article at Animation World Network.
If you like seeing how movies are made as much as I do, you’ll want to explore Hogg’s other deep dive into the work ILM did in this interview.