Disney Kingdoms Comics: Seekers of the Weird


We’ve seen how Disney has been incorporating Marvel into their world, whether it’s in the theme parks and cruise ships or teaming up with Phineas and Ferb to save the world, but now it’s time to see how Marvel incorporates Disney into their world.

The Disney Kingdoms brand of comics launched this week with Seekers of the Kingdom #1. The first issue sets the stage as siblings, Max and Melody Keeps discover that there is more to their family than their parents have been letting on, including their adventurous Uncle Roland and a secret entrance to a strange place called the Museum of the Weird.

“Museum of the Weird” sound familiar? It’s the name of a walk through attraction that Walt wanted to build in connection with the haunted mansion and it was based on ideas by Rolly Crump.

This first issue, while full of action and weirdness, serves to set up the rest of the story, introducing us to the heroes and villains as well as something called a Coffin Clock, which the resident baddies wants to get their hands on.

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I was a little worried when I heard that the Disney Kingdoms brand is written for a younger audience than the “normal” comic book audience. I’ve seen kids’ comics and they are, in general, not impressive. Fortunately, I think it seeks to appeal to the same audience that enjoys the Marvel cartoons on Disney XD.

The story is good. The art is good. The characters are fun. Overall, I think this is a really good way for Disney to enter the world of comics. And I love that there are Imagineers in the credits as consultants, it definitely gives the story a more legitimate feel.

I will be interested to see what stories follow this one. In some ways, they got off easy this time. Nobody has any preconceived notions as to what the Museum of the Weird is suppose to be, but what about attractions that actually were built?

Which reminds me, what attractions would you like to see explored?